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| class CexDexPainter extends CustomPainter { CexDexPainter( {super.repaint, required this.leftToRight, required this.leftColor, required this.rightColor});
final bool leftToRight; final Color leftColor; final Color rightColor;
@override void paint(Canvas canvas, Size size) { Paint paintLeft = Paint()..color = leftColor; Paint paintRight = Paint()..color = rightColor; final square = 8.w; final center = 4.w;
Path leftPath = Path() ..moveTo(0, 0) ..lineTo(size.width / 2 - square - center / 2, 0) ..arcToPoint( Offset(size.width / 2 - center / 2, square), radius: Radius.circular(8.r), clockwise: true, ) ..lineTo(size.width / 2 + center / 2, size.height - square) ..arcToPoint( Offset(size.width / 2 + square + center / 2, size.height), radius: Radius.circular(8.r), clockwise: false, ) ..lineTo(0, size.height) ..close();
if (!leftToRight) { leftPath = Path() ..moveTo(0, 0) ..lineTo(size.width / 2 + square + center / 2, 0) ..arcToPoint( Offset(size.width / 2 + center / 2, square), radius: Radius.circular(8.r), clockwise: false, ) ..lineTo(size.width / 2 - center / 2, size.height - square) ..arcToPoint( Offset(size.width / 2 - square - center / 2, size.height), radius: Radius.circular(8.r), clockwise: true, ) ..lineTo(0, size.height) ..close(); }
Path rightPath = Path() ..moveTo(size.width / 2 - square - center / 2, 0) ..arcToPoint( Offset(size.width / 2 - center / 2, square), radius: Radius.circular(8.r), clockwise: true, ) ..lineTo(size.width / 2 + center / 2, size.height - square) ..arcToPoint( Offset(size.width / 2 + square + center / 2, size.height), radius: Radius.circular(8.r), clockwise: false, ) ..lineTo(size.width, size.height) ..lineTo(size.width, 0) ..close();
if (!leftToRight) { rightPath = Path() ..moveTo(size.width / 2 + square + center / 2, 0) ..arcToPoint( Offset(size.width / 2 + center / 2, square), radius: Radius.circular(8.r), clockwise: false, ) ..lineTo(size.width / 2 - center / 2, size.height - square) ..arcToPoint( Offset(size.width / 2 - square - center / 2, size.height), radius: Radius.circular(8.r), clockwise: true, ) ..lineTo(size.width, size.height) ..lineTo(size.width, 0) ..close(); }
canvas.drawPath(leftPath, paintLeft); canvas.drawPath(rightPath, paintRight); }
@override bool shouldRepaint(covariant CustomPainter oldDelegate) { return false; } }
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